0.3 release schedule and content


0.3 release schedule 

As for content, I’ll start by saying that 0.3 is as big as the two previous releases combined. Additionally, I want to stress that old saves from previous versions will not work. Vae Victis is a game, not a VN, and as such the game's infrastructure changes as it evolves. If you wish, you can use Skip 'n Win to quickly jump over the miniquests you have completed.

  • New! Gallery for replaying scenes you already played. Courtesy of Niv-Mizzet the Firemind. Thanks man!
  • New! UI overhaul by the very talented Kia. There’s a lot to love about the new UI but my favorite is the Send Troops slider.
  • New! Impregnation flow. When you fuck a (former)ruler wench in your palace or your dungeon there’s a chance she’ll get pregnant. If she does, you will be notified and for for a few turns you’ll be able to have pregnant sex with her. Once she gives birth she will not be available for a few turns as she rests and then she’ll become available again. Impregnation is currently reserved for wenches only.
  • New! In 0.2 I made the mistake of hinting that Alam and Domia from the oasis accompany you to your palace, so in 0.3 I owned my mistake: both are available in the palace if you take them with you. I’ll be more careful next time ;)
  • The 1:1 RPS combat was streamlined and a very short tutorial is now available after you escape jail. Defensive attacks are considered to be Subdue attacks, so when meeting a new Subdable opponent you can (and should) play a few rounds in Defense mode without ruining the Subdue effort. Furthermore, Subdue attacks cause much more (Subdue) damage but leave you more vulnerable to damage so learn that wench’s attack patterns before subduing her!
  • All wenches now have rigid attack patterns instead of an affinity to choose one attack.
  • Obedience and Morale were improved. Details below: TL;DR: if you garrison more than 30 troops your Obedience in that fiefdom will go up.
  • Originally Fort and Gold Mine multiplied the fiefdom’s Troops and Gold yield but were useless if the Troops/Gold stat of a fiefdom was 0. They now yield a small amount even if the Troops/Gold stat of a fiefdom is 0.
  • Cool surprise scene after you conquer all available fiefdoms (Oryeonguk, Marbia and Tinpigia).


Enjoy the game, I’m already bursting with ideas for version 0.4!

Doorknob22

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Comments

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I tested the new version and i think obedience is still dropping way too easyly, it would be god to have something that at lest provide it from droping, if not to naturaly incrase it

If you have 20 troops (or up) in the garrison Obedience will stop dropping. 30 and up will increase Obedience.

this is way too much at the begining when you have max 30 troops under your command, not to menssion the un ceassing raids from bandist and pirates. Even with a cheat mod i looks like we start a dark souls mode without being able to do anything about it