Version 0.2.7


I've started uploading version 0.2.7 to Mega. It contains no new content, but some playing improvements.

Morale:

1. Morale automatically goes up by 0.3 points until an unmodified cap of 20

2. Temple increases the cap by +5 in the fiefdom, original wench in the palace by +3 in the fiefdom, Nahir in the palace by +3 for all  fiefdoms

3. Attacking a fiefdom drops morale by 20 points on all your fiefdoms (they don't like to send boys to die) so basically after attacking a fiefdom your economy is crippled for some time as morale slowly goes up again (see #1)

For those of you not sure what Morale does: every turn I roll 1-100 for each fiefdom and compare it to Morale. If it's lower, the fiefdom Yields gold and/or troops. Higher Morale => higher chance of yield. Using careful placement of Temples and rulers in the palace you can decide what do you wish to recover first, gold or troops.

Minimaps:

1. Added a minimap to the Temple of the First Light in Blazeer

2. Added a minimap to the Forest of Faith in Blazeer

Gold:

Gold starts at 20, less clicks to build the Shadow Institute.

Note that saves from previous versions will probably crash and burn with 0.2.7 so it's advisable not to use them.

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Comments

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I'm not feeling the map combat system. It feels like obedience drops regardless of what I do, ultimately resulting in a slow death where there's no way to hold onto the regions. and even when you feel liek you're keepnig things in balance then you get raided and lose 15 obedience which is nigh impossible to recover.  I feel it needs some tweaking terms of gold, units etc but it might fix itself with larger maps.

Thanks for the feedback!

The world maps obviously needs improvements but I'd rather do thing in small changes than introduce massive overhauls which are hard to balance. Obedience drops constantly but is increased once you conquer a fiefdom or repel a raid: the people become more obedient when they see your might. Having said that, in 0.3 I'm going to introduce a feature ("Iron Fist"? "Gallows Party"?) which will boost Obedience at the cost of dropping Morale, giving you another tool to manage Obedience.

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